OCR
Visual Novel OCR & Text Recognition for Video Games
Last updated
Visual Novel OCR & Text Recognition for Video Games
Last updated
Before starting, ensure you have set up and installed one of the supported OCR engines:
High contrast text (black on white)
Free
Requires installation and configuration
Basic text recognition
Free
Integrated with Windows
Complex background and colored text
Paid (Free tier available)
Requires API setup
Complex background and colored text
Paid (Free tier available)
Requires API setup
Complex background and colored text
Free
Custom workflows and integration
Requires setup knowledge
Highly flexible for developers
Custom workflows and integration
Requires setup knowledge
Highly flexible for developers
After installing the OCR engine, follow these steps to use OCR:
Select the OCR option
Select the OCR Engine & Language option
Select the Output option
Press the Start button
If the game text is in Japanese, select the Japanese OCR language:
WinOCR | Japanese
Tesseract | Japanese (jpn.traineddata)
If the game text is in English, select the English OCR language:
WinOCR | English (United Kingdom)
WinOCR | English (United States)
Tesseract | English (eng.traineddata)
After running OCR, test if the Screen Capture works properly by following these steps:
Click Pre-processing in the Menu Bar
Enable Adjustments with the Greyscale option
Click Capture, and then you can increase the Threshold value
What to Expect:
If the capture works well, the Screen Capture will display the captured image in Black and White
In the Pro Version, you can also preview the capture in the OCR Master window
If the Screen Capture does not work or you get an error message, refer to the Troubleshooting section
For more detailed information, refer to https://docs.vntranslator.com/user-guide/ocr/features